A trade show booth that gets played.
Trade show halls are loud, crowded and fast-paced. Gamification at the booth creates dwell time, highscore challenges draw attention and lead capture runs in-game.

Whether at a trade show, in a storefront, on a public screen or directly on a smartphone: gamification works wherever people should pay attention.

Trade show, retail, DOOH or mobile: each scenario has its own requirements. See which formats work where.
Trade show halls are loud, crowded and fast-paced. Gamification at the booth creates dwell time, highscore challenges draw attention and lead capture runs in-game.

Storefronts are visible 24/7. QR code on the window, game on the phone: passers-by become players who come back later.

Public screens often go unnoticed. With gamification, advertising becomes interaction: playing instead of looking away.

Mobile-only campaigns reach users via social ads, newsletters or QR codes on print materials.

Internal events, team building or trade shows with your own audience: quiz challenges and highscores drive engagement.
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No special equipment, no installation: three things are enough to bring billboard.games to the floor.
Three typical setups – all browser-based. Choose what fits your location, hardware and campaign.
One player connects to the big screen via QR code and controls the game from their smartphone. Trade show, storefront, DOOH – no Bluetooth and no app.
Several players connect to the big screen at the same time via QR code and control the game from their smartphones. Perfect for lobby battles, team plays and event highlights, no app.
Campaign entirely in the mobile browser: social ads, newsletters, landing pages. Same games, different channel – still no download.
Agencies and screen and trade show providers who help us bring your gamification projects to the floor.
Whether trade show, retail or DOOH: we help you combine mechanics, screen setup and budget to match your use case.